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Material - Photogrammetric grass

Tiling x1

Tiling x1

Playing with water level

Playing with water level

Tiling x2

Tiling x2

Substance Designer's graph

Substance Designer's graph

Reconstructed mesh in Meshroom

Reconstructed mesh in Meshroom

Material Breakdown

Material Breakdown

Material - Photogrammetric grass

For this project, I used 25 pictures taken with my phone. I did some corrections in Maya, then baked the high resolution mesh on a basic plane using xNormal. I used Photoshop to correct some errors, then I did the whole material part with Substance Designer.
I'm pretty happy with this material's resolution, since all started with my phone :D