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Benoît Chemin
Benoît Chemin
Environment Artist at Beenox (Activision/Blizzard)
Québec, Canada

Summary

3D environment artist, curently working at Beenox (Activision)
Mainly working as a level artist, but I also create new materials depending on the needs of my team !

You can check my Instagram for other (mostly random) stuff, such as illustrations, crafting, 3D experiments etc...
Instagram : @bedwaa_

I really like discovering, trying new softwares, new ways of working, an especially new ways to improve my work !

Skills

Environment DesignRendering3D Modeling3D PrintingProp ModelingTexturingPhotogrammetry

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Maya
Maya
Blender
Blender
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Sampler
Substance 3D Sampler
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Sketchfab
Sketchfab
RealityScan
RealityScan
After Effects
After Effects

Productions

    • Video Game
      Warzone 2 - Rebirth Island
    • Year
      2024
    • Role
      Environment/Texture Artist
    • Company
      Beenox (Activision)
    • Video Game
      Warzone 2 - Vondel Map
    • Year
      2023
    • Role
      Environment/Texture Artist
    • Company
      Beenox (Activision)
    • Video Game
      Warzone 2 - Al Mazrah Map
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Beenox (Activision)
    • Video Game
      Call Of Duty - Modern Warfare 2
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Beenox (Activision

Experience

  • Environment Artist at Beenox (Activision)
    Québec, CA
    November 2021 - Present

    Currently environment artist, in charge of the level art, material/shader creation and artistic choices.

    I'm working on multiplayer maps and warzone.

  • Environment Artist Intern at Cyanide
    Toulouse/Nanterre, France
    July 2020 - August 2020

    I had the pleasure to be part of the Pro Cycling Manager team.

    I was in charge of correcting, cleaning, texturing and integrating buildings/houses into the game engine.

    http://www.cyanide-studio.com/fr-pro-cycling-manager

  • Environment Artist Intern at Altran
    Toulouse
    January 2019 - May 2019

    I was in charge of 3D modeling and texturing, fx (weather) and environment based on real orthopotos for a plane simulator in Unity

    https://www.lenvol-des-pionniers.com/