Some props done for a post-apocalyptic project. I used Maya for the low/high poly meshes, then Substance Designer for the base materials, Substance Painter for the baking and final texturing part. Some of the graphics like the targets were made on photoshop. Rendered with Marmoset Toolbag.
For the dartboard, I challenged myself to do all the target part with Substance Designer.
Hope you'll like it !